Sale cheap FFXIV Gil today? These prices vary (like everything else) but selling up-to-date materials at a conservative 300 Gil apiece would net you 2,100 Gil per FATE — plus the Gil and Seals from the FATE itself. Unlike killing the monsters for their hides and other crafting materials directly, there’s also zero random chance involved, and you’re not competing with other players for the kill. In fact, other players can cooperate with you to make the process even faster. This lets you complete a great number of FATEs in the hour it takes Retainers to collect the same materials. If you really stick to it, you can even reach the best FATE moneymaker. That’s Bicolor Gemstone Vouchers, baby. Anyone can use 500 of these to buy some unique cosmetics and wow are they a grind to get. You need to first complete 360 total FATEs (60 in each Endwalker region). This will unlock the right to purchase Bicolor Gemstone Vouchers from Sajareen in Radz-at-Han (X: 11.1, Y: 10.2) and/or Gadfrid in Old Sharlayan (X: 12.7, Y: 10.4). Each voucher will set you back 100 Bicolor Gemstones (which amounts to a little more than seven successful FATEs per voucher). But a single voucher can sell for more than 100,000 Gil. Depending on your server. The reason being that nobody actually wants to grind those 360 FATEs or the several thousand necessary to acquire 500 vouchers. Most folks buy them from those brave few that farm them instead. Find additional info on Buy FFXIV Gil.
While developing your Disciples of the Land classes, you’ll end up obtaining treasure maps. You can obtain a treasure map roughly every 16 hours. Treasures have gil, crafting materials, housing decorations, gear, and more. Obtain a treasure map daily. Even if you only have time to log in for a few minutes, do so and obtain a treasure map. They can be stored on retainers and the chocobo saddlebag. Keep in mind that they are unique items, so you can only have so many at a time. Do the eight player treasure maps. If you dig these up and have others to do them with, then hold on to them. The eight player treasure maps can be very rewarding, as sometimes they open a portal to a special area with even more treasure, though it has to be shared with the team you are with. These portals levelsync, so more than likely you won’t last long going solo. If you don’t want to run these maps with others, then you can sell them on the market board.
Familiarity is then rewarded with story developments that, to put it bluntly, hit closer to home. The political intrigue and strife between a city-state’s government and its wealthiest merchants, for example, hits a lot harder when you know these places and people as more than just letters on a page. Over time, I’ve learned that Final Fantasy XIV is very, very good at building upwards with its narrative. Somehow, throughout the many quests, trials, and dungeons I’ve completed, it all feels interwoven and important for me, helping me contextualize the drama when it hits the fan.
All this, and we haven’t even touched on Endwalker itself. As we wrote in our Final Fantasy 14 Endwalker review, the new expansion affirms Final Fantasy 14 as one of the best games in the historic series, and possibly the greatest MMO ever made. Endwalker has somehow taken 11 years of worldbuilding, storylines, and characters, and wrapped them up in one neat bow, rounding out Final Fantasy 14’s comeback from disaster launch over a decade ago to a mega-hit for Square Enix. If you’ve yet to delve into Endwalker’s offerings, there’s well over 50 hours of main plot to soak in, multiple new regions to explore with engaging side quests and characters, eight brand new Dungeons, three new Trials, the new Pandaemonium Raid, and more set to arrive in the coming months. There’s simply no shortage of activities to enjoy in Final Fantasy 14 right now.
The experience of actually getting in to play Final Fantasy XIV has been that: either learning to love it when it’s available, or having enough patience and persistence to hold a spot in line, like I’m queuing up for new sneakers or a graphics card. But that’s the outside, client-side of Final Fantasy XIV. That’s me getting out the door and putting the keys in the ignition. So what’s it like once I’m in? It is, to put it simply, exactly what people have been saying about it for years.
We’ll start with a common (but under-explained) system: Treasure Maps. These are easy to forget since they don’t appear in the Duty Finder. In fact, this involves one of the only group activities in FFXIV that require you to manually form a party. But once you get a group — either via your Free Company or the Party Finder — you’re in for a good time. Treasure Maps are quick and simple. You use “Decipher” on a map and then go to where the map shows. Once there, you use the “Dig” skill to unearth a hidden treasure chest. The owner of the map must be the one to open it, which will then spawn hordes of trash enemies. Once they’re dead you can access the loot. This includes a pretty pinch of raw Gil for the whole party, some Tomestones, and a smattering of crafting materials and/or Materia to sell on the market or use yourself. There’s also a high chance that eight-player maps (like the Zonureskin Treasure Map and Kumbhiraskin Treasure Map) will spawn a portal. The map’s owner can interact with this to drag the whole party into a unique mini-dungeon. Read even more info on mmopixel.com.